![]() It’s also impossible to walk up hills in the first map (they act more like walls), but it’s possible to get stuck in the air and still able to walk around by jumping into objects from below. Touching the Beanie in the second map immediately begins a battle with a single Goomba, except the game crashes after pressing A when a message bubble appears reading "Press the A button here!". It's possible to return to the first map (with Luigi still) by walking north on the "island" at the top-left of the stage.īoth rooms lack music, and have multiple copies of Popple which don't say anything despite having a "talk" icon appear when you're next to them. ![]() Returning with Luigi alters the level somewhat, or perhaps takes you to a different room. It's possible to leave through the northern part of the stage and immediately return with Luigi. You start in the left map with Mario alone. To access the room you’ll have to start a new game, save and quit, turn on the code after the game resets, and then select your save file. There is a somewhat buggy debug room hidden in the game, which can be accessed by using the code 02001E90:0001 (to bring Luigi along with you, put in 02001E9C:0001). Unused alternate names for the "Left Claw" and "Right Claw" from the Hermie III battle, which ironically enough are more biologically accurate than the ones used in the final game.Īdd the rest of the unused rooms. The "actual" name would actually end up being mentioned in the Easy mode hints of the game's remake, albeit simply as "Sand Cheep", without the hyphen. Strangely enough this enemy is known as a "Puffer-Cheep" in the official player guide, while the enemy having this name in the final game is there referred to simply as a "Cheep-Cheep", therefore it's likely the two had their names mixed-up. This name actually refers to the shark-finned Cheep Cheep which can be found when encountering the ? enemy, instead of the undead shark, but since this name also can't be seen due to similar issues it is unknown why it was changed at all. Only present in the German version is this string which overwrote the aforementioned "Sharkbone" line. Strangely enough the name "Sharkbone" did make an appearance in the enemy list of the official player guide, as well as actually being mentioned in the Easy mode hints of the game's remake. Seeing how they always hides in the sand, then it makes sense why the name would never appear in-game. ![]() have to anticipate which one of the two fish will attack them. Technically the ? enemy is composed of two distinct creatures: a skeletal shark and a Cheep Cheep with a shark fin, both with their unique stats and attack patterns, and the reason why the name is a series of question marks is because the Bros. The "real" name of the enemy known as ? which appears in Gwarhar Lagoon. The position of this string in the files suggests that this is an early name for Mecha-Chomp enemy. These enemy names are listed in the ROM, but never appear in-game due to various reasons: ![]() Once again, no other code related to this item exists in the game. The purpose of this string and the item it refers to is unknown, aside from the name somewhat resembling one a badge would have. Either way, no other code related to this item exists in the game. ![]() The Game & Watch appears to have been a key item, since it can be found in the game's text right after the Beanlet and Beanstone. Interestingly, the Oho Gear would go on to be obtainable in the Japanese localization of the game, as well as every version of the game's remake. The following equipment exists in the game, but you're unable to obtain any of it during the course of the game, despite the official player guide stating they could be dropped by enemies. ![]()
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